BEATMASTER - How to play
- Have students sit criss-cross in a circle facing the middle.
- Choose one student to be the "Detective". This person will leave the circle and must close their eyes. It may work better if the Detective momentarily leaves the room.
- Keeping it a secret from the Detective, choose a "Beatmaster" making sure that the rest of the students know who has been chosen.
- The circle of students will begin keeping a beat on their laps.
- The Detective will return and stand in the middle of the circle.
- The Beatmaster will change where the beat is (floor, lap, head, clap, etc.) and the other students will follow suit, still trying to keep the identity of the Beatmaster a secret.
- The Detective has to figure out who the Beatmaster is! They will have three guesses.
- Once the identity of the Beatmaster has been revealed, a new Detective and Beatmaster will be chosen.
- As an extension, the Beatmaster can choose a rhythmic ostinato rather than solely keeping the beat with ta.
- The game continues as long as you and your students wish!